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Productivity Report - July 2017

Each Month, I make a post detailing what I’ve been working on, what I’ve accomplished, and just what I’ve been up to. This month's banner image features my newest creation, Flashlight, a game I made for Ludum Dare 39.

Broad Overview

July 2017 is the eleventh month in which I have tracked my productivity. All in all, I was fairly unproductive this month. I started the month with a week long vacation, and I lost some productive time due to sickness, injury, and familial obligations. I did, however, succeed in making a game for Ludum Dare 39 during the last weekend of the month. Other than that, I worked on a prototype for a management/sim game.

  • Fitness: 23.25 hours
  • Software Development: 34.75 hours
  • Other: 2.75 hours
  • Total productive hours: 60.75 hours

My average amount of productive hours per day (from all categories) was 2.09 hours.

July 2017 was one of my least productive months to date. Either way, I did manage to learn a bit and get some stuff done.

Software Development

With only 34.75 software development hours over the past month, it's hard not to be hard on myself. But the relatively small amount of labor for the month was not without fruit. I will try to focus on my accomplishments.

My overall software development goal for the month of July was to:

  • Decide on a project to work on, and work hard on it.

Well, I did decide on a project to work on - an office management/sim game tentatively titled "Widget CEO". I worked hard on it... some days. Other days, not so much. I guess we can call this goal kinda-accomplished.

I won't go into too much detail on Widget CEO for now, since I don't have a whole lot to show for it at the moment. Perhaps next month's report will have a more in depth write-up of the game, assuming I've made substantial progress on it by then.

Aside from that, I decided to participate in Ludum Dare 39 over the last weekend of the month. This is my second time making a game for Ludum Dare; and, yet again, I learned a ton and had a blast in the process. For those of you who aren't familiar with Ludum Dare - Ludum Dare is a 48 hour long game jam held 4 times each year. Participants have 48 hours to create a game using whatever technologies they desire.

Last time, for Ludum Dare 38, I created a game called World Under Siege. Check it out HERE.

For LD39, the theme was "running out of power", and the game I created is called Flashlight. This is the first platformer I have ever created, and I had to learn some things in order to pull it off. For example, raycasting was essential for the mechanics of the game, so I had to learn a bit about that. I also learned how to use a level design tool for Unity known as Tiled. Both of these lessons learned will undoubtedly benefit me in the future. And that's important. That means that I can honestly say that I am now a better software developer today, than I was at the beginning of the month.

In total, I spent 17.75 hours creating the game. Much of that time was spent watching tutorials and reading documentation in order try to figure out how to do what I wanted to do.

Here is a quick gameplay demo:

You can play the game in your browser HERE.

No, Flashlight is not revolutionary. It's not even all that fun. But one day, I will make a fun, addictive game using the knowledge I have gained from this experience.

My goal for August 2017 will be to continue to develop Widget CEO. I also plan to look more into enrolling in school for a CS degree.

Fitness

In July 2017, my overall fitness hours totalled to 23.25 hours. I spent 9.25 hours lifting weights, and I spent 14 hours running and cycling for cardio. My average lifting hours per week was 2.09 hours, and my average cardio hours per week was 3.16 hours.

The reason my lifting hours were so low (aside from my vacation), is because I injured my lower back. It's not a serious injury, but better safe than sorry.

My fitness goals for the month were to maintain strength and lose a small amount of weight. I failed in both of my goals. Oh well, I guess I'll have to make up for it in August.

Here is a graph of my daily weight throughout July (I did not weigh myself while on vacation and on a couple other days):

As far as lifting goes, I hurt my lower back doing deadlifts/squats, so I've been taking it easy for the past couple of weeks. I assume I have lost some strength during that time. No big deal. I'll be back at it at 100% soon enough.

Other

In this past month, I spent 2.75 hours doing other productive stuff.

Student Loan Repayment

Last month, my goal was to put $1000 toward my debt. I more than doubled that amount.

In the month of July 2017, I paid $2500 toward my student loan debt, which currently rests at a total of $21,348.99. Since graduating in May of 2016, I have put $22,550 toward my student loan debt. That means I have paid off $20,343.93 of the original $41,692.92 total. (For those wondering about how the numbers add up, keep in mind that some of the money I pay toward my debt goes to paying off interest).

Goals for next month (August 2017):

Software Dev Goals:

  • Work hard on my new game concept, Widget CEO.

Fitness Goals:

  • Lose a pound or two
  • Maintain strength on all lifts

Student Loan Repayment Goals:

  • Pay off at least $1500.